The original idea was for each team to chain their cc to knock out the designated players, but there simply wasn't enough coordination in each team. It just turned into a giant brawl between tanky people, which was funny, but it didn't support my vision for the game mode. I guess what I have learned from this is that I have to keep my future game modes more basic and easier to understand. Keep it simple stupid I guess. Anyways, back to the drawing board!
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