Friday, May 31, 2013

The Sumo Game Mode Failure

         The original idea was for each team to chain their cc to knock out the designated players, but there simply wasn't enough coordination in each team. It just turned into a giant brawl between tanky people, which was funny, but it didn't support my vision for the game mode. I guess what I have learned from this is that I have to keep my future game modes more basic and easier to understand. Keep it simple stupid I guess. Anyways, back to the drawing board!

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